Adam Morrell

Unreal Developer • Full Stack • Optimization Specialist

Building performant, beautiful systems from blueprint to backend.

11 years in IT · 6 in Development · Unreal Engine · C++ & C# · Plugins · Desktop/Mobile/Oculus

Portrait of Adam Morrell

Contact Me: LinkedIn

Highlight Projects
Ages of Cataria (Systems Developer and Lead for MVP)

Built AI scheduling, villager tasks, saving, dynamic meshes, and more for the demo.

AI task system
AI task system preview
I created the underlying systems that let the MVP work. Here you can see villagers waiting in line for the rest room. Also the first test of building placement.
Dynamic Navigation Debug
Dynamic Navigation
This was a test using dynamic nav meshes with invokers. The player can select harvestable items across the map. I also built the system that lets the villagers decide what task they should do, and let the player interrupt it.
Vandals (Lead Developer)

A Quest VR 10-chapter interactive story optimized for standalone VR.

Vandals gameplay
Gameplay preview
It was one of the first apps to use Oculus Hands and Gestures. You could wave to NPCs to start conversations. I built a custom mission manager to deal with the branching paths. I handled a lot of the optimization for Quest.
Grabbing with Oculus Hands
Grabbing with Oculus Hands
This was a mini game segment with an interactive marker board you could draw on and move magnets. Your robot buddy is explaining the task.
Planet Theta (Lead Developer)

A fully-featured VR dating app built for Oculus Quest 2.

Planet Theta
Planet Theta
At Another Reality Studio I had the opportunity to lead a team to build a VR dating app over a year and a half. It ran on Quest, complete with visemes, dating profiles, and dynamic environments. I'm not sure why the game never shipped, but we had App Lab approval and a working app when we gave it to the client.
In World VR Menu
In World VR Menu
I'm on the left. We are demonstrating the app (this was an early PC VR version). It used ready player me avatars. We had to create dating profiles that populated from a backend.
Unreal Plugins

I built a few custom plugins on the asset store. Check them out!

View My Fab Store
Plugin demo 1
User Weather
This is an API wrapper for 5 different weather APIs to work in the Unreal Engine. They all sort the various API response into a synthesized workflow, so you can switch between them if you change your weather API provider.
MetaSounds Starter Pack
MetaSounds Starter Pack
This is a whole example library of meta sounds all synthesized in game. The demo project also includes a platformer where everything flashes and bounces with the tempo of the music you can change dynamically
Other Projects